Posted by Administrator on 04 26th, 2010
 The Settlers 7: Path when Crown

The Settlers 7: Path when Crown

The Settlers 7: Path when Crown

Settlers have already put into the seventh time the construction of new settlements and no you will not to consult. Your mind and strategic thinking is definitely not just a good town residents, but the whole country. And get ready for that, you pretty from the floor and you’ll have her hands full. Well, who wants to rule the world must be able to properly address. And please, neohŕňajte nose of dirty miners, pastoralists or swine. Without their support you are indeed a royal crown can only dream!

After two recent, much simplified and quite action-Settlers-laden titles, the developers of Blue Byte returning to the roots of the series. The strategy will again rightly deserves the adjective Budovateľská. Makers learn a preference instead of combat elements, the sevens again focused on the establishment and management of production processes. Fighting to remain and have their justification, but not in the forefront at the expense of economy. Settlers prostoducho 7, making copies of the first series, but offers a new, sophisticated system construction and a number of interesting innovations.

The first impression of you may raise suspicions that the manufacturing processes and strings are too simple and trivial. Do not be confused by the choice of only a handful of standard buildings of which you can build a prosperous city. Each dwelling is merely a kind of low ground, which you can connect several different extensions. To add a sheltered mountain quarry, foundry, mining for gold, coal, ore or coke, to shack place for loggers, hunters and foresters, saw a fisherman and so on. Usually you can add up to three workshops at each of the tabernacle, but must have enough space on the ground. This is unfortunately pretty, but tiny sectors that is divided country, sometimes a problem. Basic buildings perform other functions, such as residential extensions without increasing the maximum capacity of the population. In addition, when they allow extra food supplies, personnel attached workshops are powerful.

Production processes comply with the logical sequence, so loggers fell the trees, they must be processed on the boards and saw can then be used to build the house, or even producing the wheel. To obtain grain bread to be holding, mills, bakery, and the like. But this time, settlers carry raw materials to hand stores, which can be low cost and unlimited number of buildings anywhere in the field. The closer are the stores in the workshops, a team of workers to run less and produce more. Settlers move only along the roads and pavements, which must be attached to buildings can not otherwise be built, and certainly not functional. Road construction is practical. Like the workshop, the confirmation order made in a particular area of the construction field, a menu without fetching the general population.

Certain buildings and improvements are available only after unlocking the points of prestige. Reputation can be obtained in the fight, but also the placement of decorations. Glamorous accessories are divided into three categories and branched. It depends on the player if he prefers the economic, military or business advantage. It is better to get an opportunity to refine ways of settlers moved faster, or unlock the construction of military strength? And what about the miner to authorize the transformation of geologists in order to gain extra material from the seemingly non-productive fractures? Sometimes it is difficult dilemma, but fortunately prestige points can accrue quickly.

Another way to streamline processes and buildings, is a form of research. I am not going to controvert the fact that the church helped the development of science and technology, or rather slowed. In fact, the Settlers are just seven priests, who will provide new technology. In the menu there are several research and technology sector, which always offer you a number of monks. The reward is faster production, more efficient weapon through ballistics examination, or other useful inventions. In addition, sanctified and other functions. It increases the resistance soldiers in defensive settlements and apply to fulfill the tasks which lie mostly in the delivery of a specified number of monks, or materials at destination. The effect depends on what church dignitaries, and using a bit of beer, which require really worth.

Lack of resources is often urgent as stocks of mines is rapidly decreasing, and some in your sector or find. Although enthusiasts pay when the successful development of settlements can choose single contributions in the form of certain raw materials, but it will not be enough. Solve the problem of long-term trading. When you use the three types of traders, but first you have to produce them. After a few sacrifices in establishing trade routes to the commercial map. Next you need to be transferred to a commodity purchasing stations and vice versa. While the work you get to the absence of goods or raw materials, while it lasts. It is sometimes preferable to attack and occupy adjacent sectors where they have the necessary deposits. And here we finally get to the importance of fighting and military components.

With your initial sector is not sufficient time, both the small and also provides some raw materials, so it is good to produce some troops and send them to conquer the central fortification in a hostile or neutral sector. Thus, if rather prefer bribery. The fight, however, it must first be prepared. The pub najmete two basic types of fighters that you sometimes run out of the game. They are kopijníci and Musketeers. Costs are relatively modest, should not produce any piece of equipment, just a few coins and food shooters just want meat instead of bread. Musketeers are applied mainly in Conquering the additional defensive towers, which may or may not have enemies in their territory. Even better, however, guns, and run by the ensign. These drives but need to unlock and build strength and more types of commodities. Soldiers move under the sole responsibility of the generals, who may have bonus features. Simply a general goal and the napochoduje with his army to its destination, where the fight takes place automatically. After eliminating turrets, where the fight man against man, followed by a deduction in the siege of the central fortress and then a successful occupation (or defense) sector.

All activities are great works in the wild game against computer opponents, and multiplayer with live opponents. The aim of these scenarios is not directly eliminate opponents, but obtaining a specified number of winning points, represented by stars. The stars get in different ways. Filling a particular sector, technological dominance, a fact that most occupied territory, or progress in research technology. The games are rated Charts and increasing user ranks. Fit would be but more free maps and mode of construction for users who want to build a peace deal with war and the quest for the winning points.

The same principles that have proved in multiplayer, by contrast, are rather awkwardly served in a campaign for the individual. In the quest the player assumes the role of the lovely princezničky, which seeks to unify the country and sit on the royal throne. It must, however, many opponents to build a variety of ways to get on your knees. Content itself is acceptable linear missions, events and scenes bulkhead inputs excellent, but the initial implementation of several scenarios very cumbersome. In the phase of the campaign, when to wait, for example, to collect enough money or troops. Ideal conditions of limited development will be developed quickly and then just do what you do, sometimes tens of minutes. This would be a trivial problem if it had been resolved acceleration time. But Settlers 7 has such a privilege. Pitch. In practice, this implies that the mission is prohibitively time-stretch, the players start to get bored, and many do not have the patience to wait for more interesting advanced scenario. A chluchých stages does not help either implemented or Facebook Applying statistics.

Settlers 7 is for casual players, as in the previous few sections, although in the beginning to appear. On the contrary, is a seasoned veteran who enjoy quite difficult economy and Management in the game. Occasional consumers long maintained or campaign, or editor of the castle tower where the governing and representative seat accessories applicable to other games or accessories dokupovanie a virtual coin, the successes gained in the campaign.

The graphics are really adorable. Scenarios have a number of objects plotted in detail and everything works nice, fairy tale. A country can move away so that it creates a map format. Conversely when a player approaches the camera sees smallest details, not only shown great settlers at work, but even wavy butterfly meadows. Whole illustrates this very nice music, especially in the beginning. The hardware requirements are acceptable. In short, the processing unit.

Settlers 7 uses a controversial form of Applying that caused the wrinkles especially the first player. There is, however, has already visibly improved, which contributed useful patches. I personally had a problem with running games and registering, though not always, I managed to connect to other players in multiplayer.

Settlers 7 is a step in the right direction. Although the lukewarm campaign with the possibility of accelerating the lack of time and inept form of protection, product slightly degrade the game as a whole vydarila. Innovative and thoughtful construction and development of the system will shut down casual players. But veterans who have any rights and genuine awakening strategy, although sometimes with hard rules, get it, after which their heart gun.

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