Posted by Administrator on 05 3rd, 2010
 Reach Halo – tech analyza Beta

Reach Halo – tech analyza Beta

Reach Halo – tech analyza Beta

While all analysis trailer of Call of Duty, Digital Foundry embarked on the analysis, starting tomorrow Reach Halo Beta. Of course it is a technical analysis and brings us the game engine. Besides technical details, however, summarize that again Reach Halo game play evolve forward, maintaining its strengths, added better graphics and advanced effects

In principle, this time the authors moved a resolution above 720p and did not to the full 1280×720 resolution, but 1152×720. It’s all smoothed temporal antialiasing, the engine generates two slightly shifted frames. A similar effect was seen as the fourth MGS Can not say that it is something we would necessarily need, it can also create ghosting effect, but tomorrow we’ll see how it will actually work. On the other hand, used a blurring of objects in the style of films (each film is shot is blurry as the camera shutter is thus 0.04sa 24fps film entirely just) the game will be achieved by moving objects always have their blur (eg Killzone 2 he also had). This Reach as its high-HDR, which probably takes most of its quality and performance we have seen already in Halo 3, now at higher resolution with more detail the environment excel even more. Compared to Halo 3 is literally multiplied the number of dynamic lights, each missile has its own light source and a massive and enhance the texture filtering. Added was the effect of modern screen-space ambient Occlusion, which is still in beta mulatto applied minimally.

As for the frame rate, it’s mostly pure 30 fps with v-sync, more explosions, however, and makes your frame rate can drop to 20 fps. Digital Foundry measure their control lag, which is now stable 100ms. Standard in Halo 3 was the same, but the jump is mysteriously received for 150ms. So now we jump without slowing down.

Of course Halo graphics are again difficult to compare with competition, Bungie have created their own style and his world that has never been filled with detail and environments ala Gears of War or the full destruction in the second Bad Company There is scope, vastness, but simpler style geometry. This time will include where large numbers of army units on the battlefield will multiply. This is true for single campaign where the graphics and performance can also be slightly different. To know the autumn. In the meantime, try the multi player beta.

All of you who can par Halo Halo Reach to involve no on Monday. 1.15GB waiting for download. The play will be a few weeks, so it will be used.

Post a Comment


No Comments »

No comments yet.

RSS feed for comments on this post. TrackBack URL

Leave a comment