Posted by Administrator on 04 13th, 2010
 Review: Supreme Commander 2

Review: Supreme Commander 2

Review: Supreme Commander 2

Wars have always been and always will be, each is different and yet all the same. Worse, when the earliest and most faithful turned against you when the war becomes personal when you come to a decision between those bad and worse choices. Then you find friends and allies where you would never not look, for example between your former arch enemies. But they’re really friends? If not, then you are left alone, alone against all, even against your closest.

New history of perpetual wars early on slightly tangled, this feeling that you have as good a story written by Supreme Commander 2, but this is just an initial impression. Shallowness, puerility, simple story, and in particular the administration is at Beck ova black and white films. Gradually, you find it in three campaigns in three different, the old familiar, unfortunately you will get bored Like the campaign itself. Missions and individual tasks are at the beginnings of the history of real-time strategy, so that from the beginning you have entered the “Protect or destroy.” No surprises, twists, memorable moments, nothing but stereotypes and boring. Move from planet to planet, destroying one base after another ťazite raw materials, build bases, recruit and keep a bunch of units.

Here are the first major changes to the predecessor of this series. Units is significantly less, they all look like some cheap toy store, lost balance, variety and usefulness. As before there are three main groups to which they share your machines ruin: air, sea and land. For all your plant and only one of each type you have just a couple of pieces to choose from. Their strength is slightly uneven and, in later campaigns, or more advanced stages of the war, most of them unusable. Then came a series of experimental units, which also lost from their impressive. They are basically almost normal function, without which no  commander sought. They are made to more than one or two minutes, do not cost a lot of resources and also to quickly fall in battle. They need larger quantities and thus later become  every battlefield once the battle as unique units.

The fact that you can have during a relatively short period of time, related not only to relatively fast and less complex game played, but also with the fact that the materials you have enough. You will not have to go in every way in their management, or in the construction of base building and the army lost touch chess tournament. Fast action, fast building, fast battles, lots of cool effects, little fun. Even with the building of the base, or with the management of resources no longer have to worry so much, everything is easier the wrong way, unfortunately. Buildings are just a few, even less practical engineering, the pace of high strategy is zero. The only thing you really need is a quantum unit, otherwise the slaughter at the knees or less capable opponent. The most effective tactic is to put as many as the most powerful units and designate enemy base. Very outdated, and especially a series that prides itself as a comprehensive, sophisticated, deep and full game played sophisticated tactics and strategies, all unfortunately disappeared.

Disappeared and beautiful worlds, planets, not just those that have seen  fighting, but breathed life  atmosphere or abandoned, never virgin unexplored planets, even where no tank never track its steel belts. Everything is dead simple, austere. It’s actually the majority nor the worlds, but the arena, artificial level deck where you can fight. The rest of the world is just scenery, wallpaper limited world. He is a daunting, it loses the atmosphere and feeling of stealing monumental battles in deep space.

The new approach is still the stronger units. Here comes a series of “new material” – the development points. You get out of the lab constantly producing these items in a certain amount per second. Once they accrue enough, you can unlock one of the technologies and other units in one of five trees. Each tree presents another technological sphere of development. Technologies are available for land, sea, air units, the building itself and the Commander of Chief. Improve them in various ways, from the defense, attack, through the power to extend the benefits alone option units. This eliminates the obligation to build structures for each technology separately on a tree before. You have to build but also technological laboratories and factories for experimental units in the past was also needed. It reduces the demand for building management, but also tactics, which ultimately reduces the game play.

Low claims Supreme Commander 2 only your gray cerebral cortex, but also the hardware in your computer. Even at high settings and average machine is no problem to play smoothly even in moments when the battlefield is a large number of units, which is basically almost constantly. Everything is beautifully moving, flying, shooting, explosions, lights, flashes, glows, and much too much. Art site for the game is freezing point. Just to look the most “cool”. Units are trying to work terribly “mega”, but looks are somewhere film from the last century. Thank God music has remained a monumental classic.

That you meet, especially in long trench battles in which they are at quite a decent artificial intelligence often get. The enemy is not the only good use of its opportunities, but also quite rightly responds to changes in your strategy or defense. Do not even know when your shields withstand tons of bombs while still armored formations, each satisfy the active tactics computer. Better since it will probably just tricks to your friends via the Internet.

Only if you do find them quite as Supreme Commander 2 is definitely not for everyone. And certainly not for the original fans of the series and looking for improvements in the new spirit of precursor up. They are not only disappointed but also indignant negative changes in all areas. Others may appeal to modesty, commercialism, but also the technical processing and decent spirit of the earlier parts of the course, which, despite many errors ensures a decent helping of fun. But suffice it to most of you will be hard. It’s not known old Supreme Commander, but something that tries to resemble the other titles that have good series, but already have fans. Both series came about not only their identity, but probably also for you.

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